One neat thing: as the ships are tweaked with new parts, their stated classes automatically update. The more stuff a ship has piled onto it, the slower it will move, so engine upgrades are key for tactical maneuverability. Energy can be spent to upgrade weapons systems, armor, stealth, sensors, and more. For each ship activation, it gets some amount of movement depending on its component makeup, and one action that can be executed before, during, or after movement.Ī major selling point of Starships is the customization of the titular vessels. On a turn, players can activate their ships in any order. These take place on a two-dimensional hex grid centered around the planet of interest, sometimes featuring moons and filled with an inordinate amount of asteroids. Credits are a new piece of the puzzle, used to convert to any of the other resources, or to buy influence on a planet.īy moving the fleet around the galaxy map, the player can initiate combat encounters. Energy is used to add ships to the fleet or to install new or upgraded systems onto existing ships. Metal (formerly production) is used to construct buildings on planets, providing specific resource increases and other effects. Science is used to upgrade technologies to buff starship systems. The resources are similar to those found in Civilization: Beyond Earth, but with a few tweaks to their functions.įood is still used to increase population, which raises the overall resource output of a planet. By influencing planets on the galaxy map, players gather resources and eventually take control of sectors. Resource management and area control take place on the galaxy map, while combat occurs zoomed in to a piece of a solar system within that galaxy. Starships is broken up into two distinct sections that affect one another. These elements make for a good game, but they run counter to the narrative of taking control of the Milky Way. It makes sense to enclose arenas for the combatants to actually encounter one another. It makes sense for a tactical combat game to begin with only a few units rather than an army. In fact, a lot of the design decisions make perfect sense from a gameplay perspective. I don’t mean to hate on Starships just yet. Rig: AMD Phenom II X2 555 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The result: a series of skirmishes for control of a very tiny galaxy. It continues the story of the human settlements on an alien planet, far enough into the future that they are able to travel between stars in less time than the initial exodus from Earth took. Like it or not, one thing that Beyond Earth has done is to lay the foundation for Sid Meier’s Starships. Other long-time fans of the series saw it as derivative of Civ V, with too little added and too much stripped out. I loved how it took the took the classic gameplay to alien worlds, and I especially appreciated its underlying narrative about the future of the human race. On the mobile side of things, Starships is only compatible with the iPad 2, iPad mini, and up.Sid Meier’s Civilization: Beyond Earth released to mixed reactions. Those who own Civilization: Beyond Earth will get access to cross-connectivity as well as unlockable bonuses, including new planet types and missions. ◆ Declare victory by conquering threats to the galaxy, uniting a plurality of worlds through a Federation or leading constituents to push scientific frontiers. ◆ Lead a fleet to distant worlds and help civilizations defeat pirates, protect colony ships, destroy rogue AI and more ◆ Expand Federation influence by coming to the aid of each planets citizens, using their unique abilities to enhance player fleets and hinder opponents, as well as building improvements on worlds to increase capabilities and resources ◆ Develop customizable armadas for tactical plans with modular spaceship design The feature list: ◆ Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions and foes “ Starships takes players on a new adventure to find the other worlds settled by humanity, engage in a series of tactical missions, and ultimately bring peace and unity to the galaxy.” “ Civilization: Beyond Earth encouraged players to explore humanity’s next chapter on an alien planet,” said Firaxis creative director Sid Meier. Starships extends the universe of Civilization: Beyond Earth but is a standalone offering that challenges players to command a fleet of starships through a series of missions.Īccording to 2K, players build a planetary federation by exploring the galaxy, researching futuristic technologies, and engaging in tactical space combat with an armada of uniquely customisable starships. Turn-based strategy title Sid Meier’s Starships is out now for Windows PC, Mac, and iPad.
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